Post by Ethon on Mar 19, 2015 1:10:15 GMT
These rules apply to most Roleplay sites and games. Here are some rules.
Do not break these rules or it can result in ban or Character deletion.
Rules:
God-Mode : Godmodding is when a character features god-like abilities, such as invincibility or mind control, or other unrealistic powers that don't fit with lore. It's also considered godmodding to refuse death in fights or ignore role-players in scenarios in which said role-players are attempting to attack you. Nobody's good at everything; try and keep yourself in check.
Being Overpowered : Being "overpowered" is more or less what it sounds like: giving something or someone an unreasonable, unfair, unrealistic, or unbalanced amount of power, especially when it interferes with the ability of players around you to have fun. This can apply in the obvious ways, like having a character who is invincible or can summon the wrath of a zombie army with a flick of his fingers, but it can also be more subtle. For example, a character who is physically average but has skill mastery of over 70% of all main skills with ease can also be overpowered and put a damper on the ability of those around him to create engaging and challenging roleplay scenarios.
Metagaming : Metagaming is when a player applies OOC-retrieved information to their IC character, such as participating in a war that you only saw was stated to be happening on a clan's thread on the forums, or hearing whispering because you saw the text, and knowing a character's name because you saw their username.
Non-Example: ((after being sent a PM from Chad)) *Jeremy the necromancer teleports into the scene immediately and rushes to the corpse of his buddy Chad, just moments after the arrow pierced his heart.*
Auto Hitting, Auto Walking, ect : Autohitting is when a player performs an action without giving the affected players a chance to respond. For example, running up to somebody and saying *Stabs in the heart* then running off would be autohitting. Auto also applies to non-combative actions to which another player might have a reaction. Saying, *The black knight slips past the guards and into the castle,* while white knights are guarding the entrance to the white knight's castle would be autowalking on the premise that, in all likelihood, those knights would stop you before you got past them. This can easily be fixed with a simple rewording. Add "tries to" or "attempts to" to clarify that your character intends to perform said action, but his success depends on the responses of those around him. More advanced role-players will go into detail with their actions and emphasize their attempts.
Lorebreaking : Lorebreaking is when a character breaks lore, which is anything that likely affects a character or scenario. The basis for these commonalities is origin, culture, and known historical events. For example, a vampyre that is unaffected when crossing the holy salve barrier is a lorebreak because vampyres are weakened outside of Morytania where the sun shines. Lorebending, a similar term, is when existing lore is lightly modified (Hence the term lorebending), but not significantly or in a way that detracts from the role-playing experience. Often this has to do with ideas that are neither supported nor contradicted by existing lore; for example, one never comes across a goblin who excells with traditional magic in-game, but it is never explicitly stated that this can't ever be done - only that you rarely come across it.
Powerplay : Powerplaying occurs when a player operates someone else's character without the other player's consent. The most blatant example of this would be a player writing, "Your character falls off the cliff when he walks up to it." As you can see, you take active control of what the other character does. Not only is this not fair to the other player, but it's also discouraged because often players will misconstrue the behaviors and personalities of characters they didn't design. Powerplaying goes into more subtle situations, however. Saying, "Sally charges Jack so fast that he wouldn't be able to react enough to avoid it," can also be considered a violation of this rule since Sally's player has controlled Jack's abilities, possibly in a way that doesn't accurately represent his character. The appropriate way to word Sally's attack would be, "Sally charges Jack so fast that it's unlikely he could totally dodge it without equally inhuman speed." This leaves it up to Jack's player whether or not Jack is actually capable of avoiding Sally.
Mary-Sues : A Mary-Sue is a specific kind of character that is usually considered literarily reprehensible and otherwise unpleasant for others to play alongside. A Mary-Sue is any character (of any gender, age, race, or species) who fits one or more of these descriptions:
A character who’s too perfect, lacking realistic or logical flaws, or whose flaws do not affect them in real ways.
A character who’s exactly like their creator, except idealized or made “better”. (E.g. more attractive, smarter, given skills, abilities & powers the creator wishes they could have.) Essentially, the creator is inserting themselves into the story, but without the flaws, quirks & limits that make them interesting and real. Users are often discouraged from creating characters who would be described as, "He's based off me," especially since that comes with the extra risk of violating the avoid mixing ic and ooc rule.
A character who’s far too powerful, especially whose abilities exceed that which is possible for his/her race in the setting of the story. Particularly if said character has abilities that do not exist within the boundaries of the story’s world. Often these characters are technically legitimate, but are very, "Look at how unique and cool I am!"
A character who’s cliched, having qualities or characteristics that are overused by people trying to have a powerful/perfect/cool character.
I understand some of these rules are harsh or demanding. But we wish to keep this forum free of spam, and rulebreakers. This forum is for good Roleplayers and rule-followers.. Please comment if you have a question or complaint about this. : )
Do not break these rules or it can result in ban or Character deletion.
Rules:
God-Mode : Godmodding is when a character features god-like abilities, such as invincibility or mind control, or other unrealistic powers that don't fit with lore. It's also considered godmodding to refuse death in fights or ignore role-players in scenarios in which said role-players are attempting to attack you. Nobody's good at everything; try and keep yourself in check.
Being Overpowered : Being "overpowered" is more or less what it sounds like: giving something or someone an unreasonable, unfair, unrealistic, or unbalanced amount of power, especially when it interferes with the ability of players around you to have fun. This can apply in the obvious ways, like having a character who is invincible or can summon the wrath of a zombie army with a flick of his fingers, but it can also be more subtle. For example, a character who is physically average but has skill mastery of over 70% of all main skills with ease can also be overpowered and put a damper on the ability of those around him to create engaging and challenging roleplay scenarios.
Metagaming : Metagaming is when a player applies OOC-retrieved information to their IC character, such as participating in a war that you only saw was stated to be happening on a clan's thread on the forums, or hearing whispering because you saw the text, and knowing a character's name because you saw their username.
Non-Example: ((after being sent a PM from Chad)) *Jeremy the necromancer teleports into the scene immediately and rushes to the corpse of his buddy Chad, just moments after the arrow pierced his heart.*
Auto Hitting, Auto Walking, ect : Autohitting is when a player performs an action without giving the affected players a chance to respond. For example, running up to somebody and saying *Stabs in the heart* then running off would be autohitting. Auto also applies to non-combative actions to which another player might have a reaction. Saying, *The black knight slips past the guards and into the castle,* while white knights are guarding the entrance to the white knight's castle would be autowalking on the premise that, in all likelihood, those knights would stop you before you got past them. This can easily be fixed with a simple rewording. Add "tries to" or "attempts to" to clarify that your character intends to perform said action, but his success depends on the responses of those around him. More advanced role-players will go into detail with their actions and emphasize their attempts.
Lorebreaking : Lorebreaking is when a character breaks lore, which is anything that likely affects a character or scenario. The basis for these commonalities is origin, culture, and known historical events. For example, a vampyre that is unaffected when crossing the holy salve barrier is a lorebreak because vampyres are weakened outside of Morytania where the sun shines. Lorebending, a similar term, is when existing lore is lightly modified (Hence the term lorebending), but not significantly or in a way that detracts from the role-playing experience. Often this has to do with ideas that are neither supported nor contradicted by existing lore; for example, one never comes across a goblin who excells with traditional magic in-game, but it is never explicitly stated that this can't ever be done - only that you rarely come across it.
Powerplay : Powerplaying occurs when a player operates someone else's character without the other player's consent. The most blatant example of this would be a player writing, "Your character falls off the cliff when he walks up to it." As you can see, you take active control of what the other character does. Not only is this not fair to the other player, but it's also discouraged because often players will misconstrue the behaviors and personalities of characters they didn't design. Powerplaying goes into more subtle situations, however. Saying, "Sally charges Jack so fast that he wouldn't be able to react enough to avoid it," can also be considered a violation of this rule since Sally's player has controlled Jack's abilities, possibly in a way that doesn't accurately represent his character. The appropriate way to word Sally's attack would be, "Sally charges Jack so fast that it's unlikely he could totally dodge it without equally inhuman speed." This leaves it up to Jack's player whether or not Jack is actually capable of avoiding Sally.
Mary-Sues : A Mary-Sue is a specific kind of character that is usually considered literarily reprehensible and otherwise unpleasant for others to play alongside. A Mary-Sue is any character (of any gender, age, race, or species) who fits one or more of these descriptions:
A character who’s too perfect, lacking realistic or logical flaws, or whose flaws do not affect them in real ways.
A character who’s exactly like their creator, except idealized or made “better”. (E.g. more attractive, smarter, given skills, abilities & powers the creator wishes they could have.) Essentially, the creator is inserting themselves into the story, but without the flaws, quirks & limits that make them interesting and real. Users are often discouraged from creating characters who would be described as, "He's based off me," especially since that comes with the extra risk of violating the avoid mixing ic and ooc rule.
A character who’s far too powerful, especially whose abilities exceed that which is possible for his/her race in the setting of the story. Particularly if said character has abilities that do not exist within the boundaries of the story’s world. Often these characters are technically legitimate, but are very, "Look at how unique and cool I am!"
A character who’s cliched, having qualities or characteristics that are overused by people trying to have a powerful/perfect/cool character.
I understand some of these rules are harsh or demanding. But we wish to keep this forum free of spam, and rulebreakers. This forum is for good Roleplayers and rule-followers.. Please comment if you have a question or complaint about this. : )
POLICIES, USERS AND PROGRAMS.
Users:
Users, when they enter. For the first time. It could be from anywhere, like ENCOM or Flynns arcade. But when they enter. They don't know CRAP. Meaning they have no idea what happens here, unless they are told about it. But they must know the basics from EXPERIENCE. If you do not have any glowing(Circut) Parts, you are going to be hunted for being unknown.
Users: They cannot be derezzed, they bleed. So you could escape conflict. But programs programmed for fighting, they don't miss much.
Programs: Can be derezzed, and reprogrammed. But good allies. For some, they are strong. Some are weak and normal.
Batons: Each baton can form a Lightbike. More can be uploaded, but for larger generations(Like Light Fighter/Jet) it will take YOUR OWN energy. Light jets can shoot, these are derezz bullets.
Users:
Users, when they enter. For the first time. It could be from anywhere, like ENCOM or Flynns arcade. But when they enter. They don't know CRAP. Meaning they have no idea what happens here, unless they are told about it. But they must know the basics from EXPERIENCE. If you do not have any glowing(Circut) Parts, you are going to be hunted for being unknown.
Users: They cannot be derezzed, they bleed. So you could escape conflict. But programs programmed for fighting, they don't miss much.
Programs: Can be derezzed, and reprogrammed. But good allies. For some, they are strong. Some are weak and normal.
Batons: Each baton can form a Lightbike. More can be uploaded, but for larger generations(Like Light Fighter/Jet) it will take YOUR OWN energy. Light jets can shoot, these are derezz bullets.